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		<title>NoshBar's Dumping Ground</title>
		<link>http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php</link>
		<description><![CDATA[© copyright 2010-2012 Dirk de la Hunt. All rights reserved. <a rel="me" href="https:///mastodon.gamedev.place/@dirkderkdurk">Mastodon</a>]]></description>
		<copyright>Copyright 2026, NoshBar</copyright>
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			<title>Tweenimator progress.</title>
			<link>http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php?entry=entry120125-075804</link>
			<description><![CDATA[So, some progress on Tweenimator:<br /><br /><center><iframe width="420" height="315" src="http://www.youtube.com/embed/v_ateW0vpT0" frameborder="0" allowfullscreen></iframe></center><br /><br />Astute readers may notice that images are now working, meaning I could add the world&#039;s ugliest test-UI too.<br /><br />Also shown is how complex stick figures can be built from scratch.<br /><br />Not show in action are the &quot;move stick figure&quot; and &quot;rotate stick figure&quot; options.<br />The &quot;move&quot; action works just peachy.<br />The &quot;rotate&quot; action, well...<br /><br />See, in TISFAT, if you wanted to rotate a stick figure, you had to manually rotate the points. I can only imagine how difficult that must have been, because I never had the patience to do that kind of thing (sicko&#039;s!).<br />I _would_ have added the rotation option, but I had no idea how to handle mouse clicks on a rotated entity.<br />Now I do.<br /><br />So, rotating an entire stick figure between frames means you can still edit the poses just by clicking on the stick figure like usual.<br /><br />However, as this is prototype stage, I&#039;m cutting myself some slack, in that the order of the rotations, or the center of which, must be wrong... when I rotate the stick figure, it goes way off screen.<br /><br />That aside, progress is pretty good.<br /><br />There is also an option to keep one &quot;stick&quot;/&quot;limb&quot; at the same angle to the one it is connected to, quite handy.<br />Except that I&#039;m a mathematical genius * -1, and can&#039;t seem to get the angle right. I think I&#039;m not transferring something during tweening...<br /><br />Anyway, it&#039;s still fun, and that&#039;s what counts.<br />Especially when the world around me is covered in running combusting screaming monkeys.]]></description>
			<category>Ramblings, Coding Related, Applications, Tweeinmator</category>
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			<author>NoshBar</author>
			<pubDate>Wed, 25 Jan 2012 15:58:04 GMT</pubDate>
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			<title>Announcing Tweenimator, because I&#039;d rather code than learn how to draw.</title>
			<link>http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php?entry=entry120121-075942</link>
			<description><![CDATA[First there was the fine motor skills of an elephant.<br />Then there was <a href="static.php?page=TISFAT" >TISFAT</a>, which worked for a while, mostly, almost.<br />Then there was an unreleased tisfatTOO, which did nothing but frustrate me.<br /><br />But now that tablets are common-place, and there are touch-screens actually capable of being useful (eat dust, resistivity!), I decided it would be fun just to see what animating a stick figure on them would be like.<br />So I whipped up a quick prototype to test it... and, well, damn. I&#039;ve got the disease again.<br /><br /><center><iframe width="520" height="292" src="http://www.youtube.com/embed/eqpuuujQgGI" frameborder="0" allowfullscreen></iframe></center><br /><br />It may not look like much, but the original TISFAT started with something way more basic/hideous.<br />AND it runs on iPad, TouchPad, and PlayBook already, huzzah!<br /><br />To the FutureMobile!]]></description>
			<category>Ramblings, Coding Related, Applications, Tweeinmator, TISFAT</category>
			<guid isPermaLink="true">http://iwasdeportedandalligotwasthislousydomain.co.uk/index.php?entry=entry120121-075942</guid>
			<author>NoshBar</author>
			<pubDate>Sat, 21 Jan 2012 15:59:42 GMT</pubDate>
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